COMPUTER SCIENCE Game Development II

  • Whitehall
COMPUTER SCIENCE Game Development II

This course teaches students intermediate to advanced topics in game development, including complex physics simulations, AI navigation and behavior scripting, 3D math and geometry, art and design principles, as well as industry-established software design and development practices. By the end of the course, students will be able to create 2D and 3D games and simulations from scratch, covering various game genres. They will also have gained proficiency in C#, Unity Engine, and Blender 3D, which are the most important technologies taught in this course. Students must complete Game Development I first.

Credit: 0.5

Length: (1) Trimester

Grade Level: 9, 10, 11, 12

Prerequisite: None

  • 09
  • 10
  • 11
  • 12
  • Comp Science
  • Emerging Tech Center